The following is a mostly worksafe look at visual novels and the development trail of one man who had to make the ultimate indie choice between pasta perfection and hamburger heartburn. Read more!




Fresh off the gossip mill, three more wildly insightful Indies quench their developer thirst in this edition of Indie Water Cooler: Adam Saltsman, who designed Canabalt and the free Flash game dev library Flixel, Andy Schatz, who made the IGF nominated Wildlife Tycoon: Venture Africa, Venture Arctic, and the IGF Grand Prize winning Monaco: The Grace Kelly Story, and Chris DeLeon of Topple, burnit, and other iPhone and freeware games. Read more!


In this latest episode of ” Half a Million Seconds with an Indie Developer, ” we sit down (virtually) with Dave Marsh, one head in the three headed (sprinting) turtle that is NimbleBit. You might know Dave and the Bits from one of their plethora of iPhone games or from their PC title – Zero Gear. Read more!



With the rise in indie game popularity, it’s only fitting that indies begin to bask in the spotlight of other media forms as in the upcoming Indie Game: The Movie (IGTM). Read more!


What really goes on behind the scenes of indie game development? Did you know that most indies know each others’ darkest secrets? In this latest series to end all seriessess, we climb into the cage with three devs and let them fight/love it out. It could get R-rated; you have been warned! Read more!



My name is Ichiro Lambe, and I’m the President of Dejobaan Games, LLC. This is like saying you’re the Grand High Emperor of Monaco. It’s awesome, but to put things into perspective, big studios such as Electronic Arts spend as much money throwing a cocktail party as we do developing an entire game. Read more!


This is the face of a British indie game developer. Examine it. Imagine your hands caressing his cheeks. Feel your fingers play over his ears. You are touching Cliff Harris of Positech Games…Read more!



In this series of articles from team Dejobaan on Indie development, we interview Alex Neuse of Gaijin Games in a piece we are calling “Half a Million Seconds with and Indie Developer”. Alex tells us about his Studio’s work on WiiWare games and why other Indies should get in on the action! Read more!



Children, when your parents lovingly take you on their knees and tell you about the miraculous and beautiful process by which new indie games are made, they probably are not telling you the truth. Games do not spring, fully-formed, from the heads of their godlike creators. Read more!



In this, the latest in Dejobaan’s interview, Leo finds out why Rob went Indie and gives you some insights into what it takes to be an IGF Finalist. Read more!


a worksafe look at VN and the development trail of one man who had to make the ultimate indie choice between pasta perfection and hamburger heartburn.