Freshest Articles

Half a Million Seconds with Celso Riva of Winter Wolves

Celso Riva of Winter Wolves lives in Italy and has been involved in game development since he was 20. His primary projects are visual novels (VN), which he feels are similar to interactive illustrated books. Like books, the subjects may vary: romance, mystery, or horror. VN has seen a spike in popularity along with the [...]

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Let’s Design a Hit Xbox Live Indie Game

This one was completely stolen from our buddy Darius Kazemi over at Tiny Subversions. A great little piece on how some big studios might might develop an Indie game… Okay team. Word’s come on down from high: inexplicably we are realigning our resources and focusing on the, um, burgeoning Xbox Live Indie Games market. Our [...]

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Indie Water Cooler Part 2: Chris DeLeon, Adam Saltsman, and Andy Schatz

What secrets do indie game developers keep from you? Fresh off the gossip mill, three more wildly insightful Indies quench their developer thirst in this edition of Indie Water Cooler: Adam Saltsman, who designed Canabalt and the free Flash game dev library Flixel, Andy Schatz, who made the IGF nominated Wildlife Tycoon: Venture Africa, Venture [...]

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Half a Million Seconds with Dave Marsh from NimbleBit

Based on an interview originally featured on ModDB.com In this latest episode of ” Half a Million Seconds with an Indie Developer, ” we sit down (virtually) with Dave Marsh, one head in the three headed (sprinting) turtle that is NimbleBit. You might know Dave and the Bits from one of their plethora of iPhone [...]

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Indie Games and Indie Film Make a Sexy Mixed Baby

With the rise in indie game popularity, it’s only fitting that indies begin to bask in the spotlight of other media forms as in the upcoming Indie Game: The Movie (IGTM), set for release in Spring 2011. Blinkworks’ James Swirsky and Lisanne Pajot are poised to tell many captivating indie stories, all captured by James’ [...]

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Indie Water Cooler Part 1: Eitan Glinert, Andy Moore, Jeff Rosen

What really goes on behind the scenes of indie game development? Did you know that most indies know each others’ darkest secrets? In this latest series to end all seriessess, we climb into the cage with three devs and let them fight/love it out. It could get R-rated; you have been warned! In case you [...]

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Half a Million Seconds with an Indie Developer: Alex from Gaijin Games

In this new series of articles from Dejobaan (Makers of IGF finalist AaaaaAAaaaAAAaaAAAAaAAAAA!!! — A Reckless Disregard for Gravity) on Indie development, Dejobaan interviews Alex Neuse of Gaijin Games in a piece called “Half a Million Seconds with and Indie Developer”. Alex tells Dejobaan about his Studio’s work on WiiWare games and why other Indies should get in on the action! In slow-mo blow-by-blow action here’s Alex….

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Half a Million Seconds with Cliffski, Wildly Successful Indie Developer

This is the face of a British indie game developer. Examine it. Imagine your hands caressing his cheeks. Feel your fingers play over his ears. You are touching Cliff Harris of Positech Games. –> LEO JAITLEY OF DEJOBAAN GAMES: Please introduce yourself! Who are you, and what’s your background as a game developer? CLIFFSKI: I’m [...]

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How To: Create a Prototype in 5 Simple Steps (How to Terminate a Helpless Baby)

Children, when your parents lovingly take you on their knees and tell you about the miraculous and beautiful process by which new indie games are made, they probably are not telling you the truth. Games do not spring, fully-formed, from the heads of their godlike creators. Nor are they delivered by busty women in skimpy armor piloting spacecraft…

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Half a Million Seconds with Dejobaan Games’ Ichiro Lambe

My name is Ichiro Lambe, and I’m the President of Dejobaan Games, LLC. This is like saying you’re the Grand High Emperor of Monaco. It’s awesome, but to put things into perspective, big studios such as Electronic Arts spend as much money throwing a cocktail party as we do developing an entire game. I’m going [...]

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We Interview Indie Developer Lazy 8′s Rob Jagnow

In this, the latest in Dejobaan’s interview, Leo finds out why Rob went Indie and gives you some insights into what it takes to be an IGF Finalist. here goes: LEO JAITLEY of DEJOBAAN GAMES: They say your name is Rob….tell us more… ROB JAGNOW of LAZY 8 STUDIOS: Hey, folks. I’m Rob, Founder and [...]

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